Incase you missed it first time around, XBMCTex has been ported to all platforms (with the exception of xbox) now, so you don't need a win32 box (or the directx sdk) to build your XPR anymore.
Thanks to AlTheKiller in particular for the work unix-ising all the win32-isms.
Please post below if you have difficulty using it.
Cheers,
Jonathan
Will this mean we can compile on OSX as well on the older PowerPC architecture or will it be Intel only
It's been a while since I posted here. I would like to know where I can download XBMCTex because I cant seem to find a link anywhere. I need to compress a few themes up and now I am running ubuntu hardy ONLY (screw dual booting).
EDIT: I found it!
Also is there a way to extract contents of an XPR in linux yet?
I've noticed a little bug when there is spaces in paths :
Exemple with CEOMR and XBMCTex rev 14120:
$ XBMCTex -input "skin/CEOMR Media Center/media/textures.xpr/" -output textures.xpr
Unrecognised command line flag: Media
Unrecognised command line flag: Center/media/textures.xpr/
web/styles/CEOMR Media Center/imagesSubMenuShutdow: P8 64x16 (55.08% waste)
web/styles/CEOMR Media Center/imagesSubMenuDash.pn: P8 64x16 (67.77% waste)
web/styles/CEOMR Media Center/imagesSubMenuConfigu: P8 64x16 (42.38% waste)
...
then it compiles every texture in current directory.
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